glDrawArrays function opengl

void glDrawArrays(
  1. int mode,
  2. int first,
  3. int count
)
GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count )

Implementation

void glDrawArrays(int mode, int first, int count) {
  final glDrawArraysAsFunction = _glDrawArrays
      .cast<
        NativeFunction<Void Function(Uint32 mode, Int32 first, Uint32 count)>
      >()
      .asFunction<void Function(int mode, int first, int count)>();
  return glDrawArraysAsFunction(mode, first, count);
}