glDepthRange function opengl

void glDepthRange(
  1. double nearVal,
  2. double farVal
)
GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val )

Implementation

void glDepthRange(double nearVal, double farVal) {
  final glDepthRangeAsFunction = _glDepthRange
      .cast<NativeFunction<Void Function(Double nearVal, Double farVal)>>()
      .asFunction<void Function(double nearVal, double farVal)>();
  return glDepthRangeAsFunction(nearVal, farVal);
}