glDeleteTextures function opengl

void glDeleteTextures(
  1. int n,
  2. Pointer<Uint32> textures
)
GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures)

Implementation

void glDeleteTextures(int n, Pointer<Uint32> textures) {
  final glDeleteTexturesAsFunction = _glDeleteTextures
      .cast<NativeFunction<Void Function(Uint32 n, Pointer<Uint32> textures)>>()
      .asFunction<void Function(int n, Pointer<Uint32> textures)>();
  return glDeleteTexturesAsFunction(n, textures);
}