glCompressedTexSubImage3D function opengl
void
glCompressedTexSubImage3D()
GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data )
Implementation
void glCompressedTexSubImage3D(
int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
Pointer<NativeType> data,
) {
final glCompressedTexSubImage3DAsFunction = _glCompressedTexSubImage3D
.cast<
NativeFunction<
Void Function(
Uint32 target,
Int32 level,
Int32 xoffset,
Int32 yoffset,
Int32 zoffset,
Uint32 width,
Uint32 height,
Uint32 depth,
Uint32 format,
Uint32 imageSize,
Pointer<NativeType> data,
)
>
>()
.asFunction<
void Function(
int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
Pointer<NativeType> data,
)
>();
return glCompressedTexSubImage3DAsFunction(
target,
level,
xoffset,
yoffset,
zoffset,
width,
height,
depth,
format,
imageSize,
data,
);
}