glCompressedTexSubImage2D function opengl

void glCompressedTexSubImage2D(
  1. int target,
  2. int level,
  3. int xoffset,
  4. int yoffset,
  5. int width,
  6. int height,
  7. int format,
  8. int imageSize,
  9. Pointer<NativeType> data,
)
GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data )

Implementation

void glCompressedTexSubImage2D(
  int target,
  int level,
  int xoffset,
  int yoffset,
  int width,
  int height,
  int format,
  int imageSize,
  Pointer<NativeType> data,
) {
  final glCompressedTexSubImage2DAsFunction = _glCompressedTexSubImage2D
      .cast<
        NativeFunction<
          Void Function(
            Uint32 target,
            Int32 level,
            Int32 xoffset,
            Int32 yoffset,
            Uint32 width,
            Uint32 height,
            Uint32 format,
            Uint32 imageSize,
            Pointer<NativeType> data,
          )
        >
      >()
      .asFunction<
        void Function(
          int target,
          int level,
          int xoffset,
          int yoffset,
          int width,
          int height,
          int format,
          int imageSize,
          Pointer<NativeType> data,
        )
      >();
  return glCompressedTexSubImage2DAsFunction(
    target,
    level,
    xoffset,
    yoffset,
    width,
    height,
    format,
    imageSize,
    data,
  );
}