glCompressedTexImage3D function opengl
void
glCompressedTexImage3D()
GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data )
Implementation
void glCompressedTexImage3D(
int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
Pointer<NativeType> data,
) {
final glCompressedTexImage3DAsFunction = _glCompressedTexImage3D
.cast<
NativeFunction<
Void Function(
Uint32 target,
Int32 level,
Uint32 internalformat,
Uint32 width,
Uint32 height,
Uint32 depth,
Int32 border,
Uint32 imageSize,
Pointer<NativeType> data,
)
>
>()
.asFunction<
void Function(
int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
Pointer<NativeType> data,
)
>();
return glCompressedTexImage3DAsFunction(
target,
level,
internalformat,
width,
height,
depth,
border,
imageSize,
data,
);
}