glCompressedTexImage1D function opengl

void glCompressedTexImage1D(
  1. int target,
  2. int level,
  3. int internalformat,
  4. int width,
  5. int border,
  6. int imageSize,
  7. Pointer<NativeType> data,
)
GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data )

Implementation

void glCompressedTexImage1D(
  int target,
  int level,
  int internalformat,
  int width,
  int border,
  int imageSize,
  Pointer<NativeType> data,
) {
  final glCompressedTexImage1DAsFunction = _glCompressedTexImage1D
      .cast<
        NativeFunction<
          Void Function(
            Uint32 target,
            Int32 level,
            Uint32 internalformat,
            Uint32 width,
            Int32 border,
            Uint32 imageSize,
            Pointer<NativeType> data,
          )
        >
      >()
      .asFunction<
        void Function(
          int target,
          int level,
          int internalformat,
          int width,
          int border,
          int imageSize,
          Pointer<NativeType> data,
        )
      >();
  return glCompressedTexImage1DAsFunction(
    target,
    level,
    internalformat,
    width,
    border,
    imageSize,
    data,
  );
}