glColor4us function opengl

void glColor4us(
  1. int red,
  2. int green,
  3. int blue,
  4. int alpha,
)
GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green, GLushort blue, GLushort alpha )

Implementation

void glColor4us(int red, int green, int blue, int alpha) {
  final glColor4usAsFunction = _glColor4us
      .cast<
        NativeFunction<
          Void Function(Uint16 red, Uint16 green, Uint16 blue, Uint16 alpha)
        >
      >()
      .asFunction<void Function(int red, int green, int blue, int alpha)>();
  return glColor4usAsFunction(red, green, blue, alpha);
}