glColor4us function opengl
GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green, GLushort blue, GLushort alpha )
Implementation
void glColor4us(int red, int green, int blue, int alpha) {
final glColor4usAsFunction = _glColor4us
.cast<
NativeFunction<
Void Function(Uint16 red, Uint16 green, Uint16 blue, Uint16 alpha)
>
>()
.asFunction<void Function(int red, int green, int blue, int alpha)>();
return glColor4usAsFunction(red, green, blue, alpha);
}