glColor4ui function opengl

void glColor4ui(
  1. int red,
  2. int green,
  3. int blue,
  4. int alpha,
)
GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha )

Implementation

void glColor4ui(int red, int green, int blue, int alpha) {
  final glColor4uiAsFunction = _glColor4ui
      .cast<
        NativeFunction<
          Void Function(Uint32 red, Uint32 green, Uint32 blue, Uint32 alpha)
        >
      >()
      .asFunction<void Function(int red, int green, int blue, int alpha)>();
  return glColor4uiAsFunction(red, green, blue, alpha);
}