glColor4ub function opengl
GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
Implementation
void glColor4ub(int red, int green, int blue, int alpha) {
final glColor4ubAsFunction = _glColor4ub
.cast<
NativeFunction<
Void Function(Uint8 red, Uint8 green, Uint8 blue, Uint8 alpha)
>
>()
.asFunction<void Function(int red, int green, int blue, int alpha)>();
return glColor4ubAsFunction(red, green, blue, alpha);
}