glClientActiveTextureArb function opengl

void glClientActiveTextureArb(
  1. int texture
)
GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture)

Implementation

void glClientActiveTextureArb(int texture) {
  final glClientActiveTextureArbAsFunction = _glClientActiveTextureArb
      .cast<NativeFunction<Void Function(Uint32 texture)>>()
      .asFunction<void Function(int texture)>();
  return glClientActiveTextureArbAsFunction(texture);
}