glClientActiveTexture function opengl

void glClientActiveTexture(
  1. int texture
)
GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture )

Implementation

void glClientActiveTexture(int texture) {
  final glClientActiveTextureAsFunction = _glClientActiveTexture
      .cast<NativeFunction<Void Function(Uint32 texture)>>()
      .asFunction<void Function(int texture)>();
  return glClientActiveTextureAsFunction(texture);
}