glBlendFunc function opengl

void glBlendFunc(
  1. int sfactor,
  2. int dfactor
)
GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor )

Implementation

void glBlendFunc(int sfactor, int dfactor) {
  final glBlendFuncAsFunction = _glBlendFunc
      .cast<NativeFunction<Void Function(Uint32 sfactor, Uint32 dfactor)>>()
      .asFunction<void Function(int sfactor, int dfactor)>();
  return glBlendFuncAsFunction(sfactor, dfactor);
}