glBlendColor function opengl

void glBlendColor(
  1. double red,
  2. double green,
  3. double blue,
  4. double alpha,
)
GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )

Implementation

void glBlendColor(double red, double green, double blue, double alpha) {
  final glBlendColorAsFunction = _glBlendColor
      .cast<
        NativeFunction<
          Void Function(Float red, Float green, Float blue, Float alpha)
        >
      >()
      .asFunction<
        void Function(double red, double green, double blue, double alpha)
      >();
  return glBlendColorAsFunction(red, green, blue, alpha);
}