glBindTexture function opengl

void glBindTexture(
  1. int target,
  2. int texture
)
GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture )

Implementation

void glBindTexture(int target, int texture) {
  final glBindTextureAsFunction = _glBindTexture
      .cast<NativeFunction<Void Function(Uint32 target, Uint32 texture)>>()
      .asFunction<void Function(int target, int texture)>();
  return glBindTextureAsFunction(target, texture);
}