glBindTexture function opengl
GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture )
Implementation
void glBindTexture(int target, int texture) {
final glBindTextureAsFunction = _glBindTexture
.cast<NativeFunction<Void Function(Uint32 target, Uint32 texture)>>()
.asFunction<void Function(int target, int texture)>();
return glBindTextureAsFunction(target, texture);
}