glAreTexturesResident function opengl

int glAreTexturesResident(
  1. int n,
  2. Pointer<Uint32> textures,
  3. Pointer<Int32> residences
)
GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n, const GLuint *textures, GLboolean *residences )

Implementation

int glAreTexturesResident(
  int n,
  Pointer<Uint32> textures,
  Pointer<Int32> residences,
) {
  final glAreTexturesResidentAsFunction = _glAreTexturesResident
      .cast<
        NativeFunction<
          Int32 Function(
            Uint32 n,
            Pointer<Uint32> textures,
            Pointer<Int32> residences,
          )
        >
      >()
      .asFunction<
        int Function(int n, Pointer<Uint32> textures, Pointer<Int32> residences)
      >();
  return glAreTexturesResidentAsFunction(n, textures, residences);
}