glAreTexturesResident function
opengl
GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n, const GLuint *textures, GLboolean *residences )
Implementation
int glAreTexturesResident(
int n,
Pointer<Uint32> textures,
Pointer<Int32> residences,
) {
final glAreTexturesResidentAsFunction = _glAreTexturesResident
.cast<
NativeFunction<
Int32 Function(
Uint32 n,
Pointer<Uint32> textures,
Pointer<Int32> residences,
)
>
>()
.asFunction<
int Function(int n, Pointer<Uint32> textures, Pointer<Int32> residences)
>();
return glAreTexturesResidentAsFunction(n, textures, residences);
}