mixPauseAllTracks function mixer
Pause all currently-playing tracks.
A paused track is not considered "stopped," so its MIX_TrackStoppedCallback will not fire if paused, but it won't change state by default, generate audio, or generally make progress, until it is resumed.
This function makes all tracks on the specified mixer that are currently playing move to a paused state. They can later be resumed.
\param mixer the mixer on which to pause all tracks. \returns true on success, false on error; call SDL_GetError() for details.
\threadsafety It is safe to call this function from any thread.
\since This function is available since SDL_mixer 3.0.0.
\sa MIX_ResumeTrack \sa MIX_ResumeAllTracks
extern SDL_DECLSPEC bool SDLCALL MIX_PauseAllTracks(MIX_Mixer *mixer)
Implementation
bool mixPauseAllTracks(Pointer<MixMixer> mixer) {
final mixPauseAllTracksLookupFunction = _libMixer
.lookupFunction<
Uint8 Function(Pointer<MixMixer> mixer),
int Function(Pointer<MixMixer> mixer)
>('MIX_PauseAllTracks');
return mixPauseAllTracksLookupFunction(mixer) == 1;
}