mixGetAudioDuration function mixer

int mixGetAudioDuration(
  1. Pointer<MixAudio> audio
)

Get the length of a MIX_Audio's playback in sample frames.

This information is also available via the MIX_PROP_METADATA_DURATION_FRAMES_NUMBER property, but it's common enough to provide a simple accessor function.

This reports the length of the data in sample frames, so sample-perfect mixing can be possible. Sample frames are only meaningful as a measure of time if the sample rate (frequency) is also known. To convert from sample frames to milliseconds, use MIX_AudioFramesToMS().

Not all audio file formats can report the complete length of the data they will produce through decoding: some can't calculate it, some might produce infinite audio.

Also, some file formats can only report duration as a unit of time, which means SDL_mixer might have to estimate sample frames from that information. With less precision, the reported duration might be off by a few sample frames in either direction.

This will return a value >= 0 if a duration is known. It might also return MIX_DURATION_UNKNOWN or MIX_DURATION_INFINITE.

\param audio the audio to query. \returns the length of the audio in sample frames, or MIX_DURATION_UNKNOWN or MIX_DURATION_INFINITE.

\threadsafety It is safe to call this function from any thread.

\since This function is available since SDL_mixer 3.0.0.

extern SDL_DECLSPEC Sint64 SDLCALL MIX_GetAudioDuration(MIX_Audio *audio)

Implementation

int mixGetAudioDuration(Pointer<MixAudio> audio) {
  final mixGetAudioDurationLookupFunction = _libMixer
      .lookupFunction<
        Int64 Function(Pointer<MixAudio> audio),
        int Function(Pointer<MixAudio> audio)
      >('MIX_GetAudioDuration');
  return mixGetAudioDurationLookupFunction(audio);
}