imgSaveWebpIo function image
- Pointer<
SdlSurface> surface, - Pointer<
SdlIoStream> dst, - bool closeio,
- double quality,
Save an SDL_Surface into WEBP image data, via an SDL_IOStream.
If you just want to save to a filename, you can use IMG_SaveWEBP() instead.
If closeio
is true, dst
will be closed before returning, whether this
function succeeds or not.
\param surface the SDL surface to save. \param dst the SDL_IOStream to save the image data to. \param closeio true to close/free the SDL_IOStream before returning, false to leave it open. \param quality between 0 and 100. For lossy, 0 gives the smallest size and 100 the largest. For lossless, this parameter is the amount of effort put into the compression: 0 is the fastest but gives larger files compared to the slowest, but best, 100. \returns true on success or false on failure; call SDL_GetError() for more information.
\since This function is available since SDL_image 3.4.0.
\sa IMG_SaveWEBP
extern SDL_DECLSPEC bool SDLCALL IMG_SaveWEBP_IO(SDL_Surface *surface, SDL_IOStream *dst, bool closeio, float quality)
Implementation
bool imgSaveWebpIo(
Pointer<SdlSurface> surface,
Pointer<SdlIoStream> dst,
bool closeio,
double quality,
) {
final imgSaveWebpIoLookupFunction = _libImage
.lookupFunction<
Uint8 Function(
Pointer<SdlSurface> surface,
Pointer<SdlIoStream> dst,
Uint8 closeio,
Float quality,
),
int Function(
Pointer<SdlSurface> surface,
Pointer<SdlIoStream> dst,
int closeio,
double quality,
)
>('IMG_SaveWEBP_IO');
return imgSaveWebpIoLookupFunction(surface, dst, closeio ? 1 : 0, quality) ==
1;
}