imgSaveWebpIo function image

bool imgSaveWebpIo(
  1. Pointer<SdlSurface> surface,
  2. Pointer<SdlIoStream> dst,
  3. bool closeio,
  4. double quality,
)

Save an SDL_Surface into WEBP image data, via an SDL_IOStream.

If you just want to save to a filename, you can use IMG_SaveWEBP() instead.

If closeio is true, dst will be closed before returning, whether this function succeeds or not.

\param surface the SDL surface to save. \param dst the SDL_IOStream to save the image data to. \param closeio true to close/free the SDL_IOStream before returning, false to leave it open. \param quality between 0 and 100. For lossy, 0 gives the smallest size and 100 the largest. For lossless, this parameter is the amount of effort put into the compression: 0 is the fastest but gives larger files compared to the slowest, but best, 100. \returns true on success or false on failure; call SDL_GetError() for more information.

\since This function is available since SDL_image 3.4.0.

\sa IMG_SaveWEBP

extern SDL_DECLSPEC bool SDLCALL IMG_SaveWEBP_IO(SDL_Surface *surface, SDL_IOStream *dst, bool closeio, float quality)

Implementation

bool imgSaveWebpIo(
  Pointer<SdlSurface> surface,
  Pointer<SdlIoStream> dst,
  bool closeio,
  double quality,
) {
  final imgSaveWebpIoLookupFunction = _libImage
      .lookupFunction<
        Uint8 Function(
          Pointer<SdlSurface> surface,
          Pointer<SdlIoStream> dst,
          Uint8 closeio,
          Float quality,
        ),
        int Function(
          Pointer<SdlSurface> surface,
          Pointer<SdlIoStream> dst,
          int closeio,
          double quality,
        )
      >('IMG_SaveWEBP_IO');
  return imgSaveWebpIoLookupFunction(surface, dst, closeio ? 1 : 0, quality) ==
      1;
}