imgSaveGifAnimationIo function image

bool imgSaveGifAnimationIo(
  1. Pointer<ImgAnimation> anim,
  2. Pointer<SdlIoStream> dst,
  3. bool closeio
)

Save an animation in GIF format to an SDL_IOStream.

If closeio is true, dst will be closed before returning, whether this function succeeds or not.

\param anim the animation to save. \param dst an SDL_IOStream from which data will be written to. \param closeio true to close/free the SDL_IOStream before returning, false to leave it open. \returns true on success or false on failure; call SDL_GetError() for more information.

\since This function is available since SDL_image 3.4.0.

\sa IMG_SaveAnimation \sa IMG_SaveAnimationTyped_IO \sa IMG_SaveANIAnimation_IO \sa IMG_SaveAPNGAnimation_IO \sa IMG_SaveAVIFAnimation_IO \sa IMG_SaveWEBPAnimation_IO

extern SDL_DECLSPEC bool SDLCALL IMG_SaveGIFAnimation_IO(IMG_Animation *anim, SDL_IOStream *dst, bool closeio)

Implementation

bool imgSaveGifAnimationIo(
  Pointer<ImgAnimation> anim,
  Pointer<SdlIoStream> dst,
  bool closeio,
) {
  final imgSaveGifAnimationIoLookupFunction = _libImage
      .lookupFunction<
        Uint8 Function(
          Pointer<ImgAnimation> anim,
          Pointer<SdlIoStream> dst,
          Uint8 closeio,
        ),
        int Function(
          Pointer<ImgAnimation> anim,
          Pointer<SdlIoStream> dst,
          int closeio,
        )
      >('IMG_SaveGIFAnimation_IO');
  return imgSaveGifAnimationIoLookupFunction(anim, dst, closeio ? 1 : 0) == 1;
}