imgSaveGif function image

bool imgSaveGif(
  1. Pointer<SdlSurface> surface,
  2. String? file
)

Save an SDL_Surface into a GIF image file.

If the file already exists, it will be overwritten.

\param surface the SDL surface to save. \param file path on the filesystem to write new file to. \returns true on success or false on failure; call SDL_GetError() for more information.

\since This function is available since SDL_image 3.4.0.

\sa IMG_SaveGIF_IO

extern SDL_DECLSPEC bool SDLCALL IMG_SaveGIF(SDL_Surface *surface, const char *file)

Implementation

bool imgSaveGif(Pointer<SdlSurface> surface, String? file) {
  final imgSaveGifLookupFunction = _libImage
      .lookupFunction<
        Uint8 Function(Pointer<SdlSurface> surface, Pointer<Utf8> file),
        int Function(Pointer<SdlSurface> surface, Pointer<Utf8> file)
      >('IMG_SaveGIF');
  final filePointer = file != null ? file.toNativeUtf8() : nullptr;
  final result = imgSaveGifLookupFunction(surface, filePointer) == 1;
  calloc.free(filePointer);
  return result;
}