imgSaveBmpIo function image

bool imgSaveBmpIo(
  1. Pointer<SdlSurface> surface,
  2. Pointer<SdlIoStream> dst,
  3. bool closeio
)

Save an SDL_Surface into BMP image data, via an SDL_IOStream.

If you just want to save to a filename, you can use IMG_SaveBMP() instead.

If closeio is true, dst will be closed before returning, whether this function succeeds or not.

\param surface the SDL surface to save. \param dst the SDL_IOStream to save the image data to. \param closeio true to close/free the SDL_IOStream before returning, false to leave it open. \returns true on success or false on failure; call SDL_GetError() for more information.

\since This function is available since SDL_image 3.4.0.

\sa IMG_SaveBMP \sa IMG_SaveAVIF_IO \sa IMG_SaveGIF_IO \sa IMG_SaveJPG_IO \sa IMG_SavePNG_IO \sa IMG_SaveTGA_IO \sa IMG_SaveWEBP_IO

extern SDL_DECLSPEC bool SDLCALL IMG_SaveBMP_IO(SDL_Surface *surface, SDL_IOStream *dst, bool closeio)

Implementation

bool imgSaveBmpIo(
  Pointer<SdlSurface> surface,
  Pointer<SdlIoStream> dst,
  bool closeio,
) {
  final imgSaveBmpIoLookupFunction = _libImage
      .lookupFunction<
        Uint8 Function(
          Pointer<SdlSurface> surface,
          Pointer<SdlIoStream> dst,
          Uint8 closeio,
        ),
        int Function(
          Pointer<SdlSurface> surface,
          Pointer<SdlIoStream> dst,
          int closeio,
        )
      >('IMG_SaveBMP_IO');
  return imgSaveBmpIoLookupFunction(surface, dst, closeio ? 1 : 0) == 1;
}