imgSaveBmpIo function image
Save an SDL_Surface into BMP image data, via an SDL_IOStream.
If you just want to save to a filename, you can use IMG_SaveBMP() instead.
If closeio
is true, dst
will be closed before returning, whether this
function succeeds or not.
\param surface the SDL surface to save. \param dst the SDL_IOStream to save the image data to. \param closeio true to close/free the SDL_IOStream before returning, false to leave it open. \returns true on success or false on failure; call SDL_GetError() for more information.
\since This function is available since SDL_image 3.4.0.
\sa IMG_SaveBMP \sa IMG_SaveAVIF_IO \sa IMG_SaveGIF_IO \sa IMG_SaveJPG_IO \sa IMG_SavePNG_IO \sa IMG_SaveTGA_IO \sa IMG_SaveWEBP_IO
extern SDL_DECLSPEC bool SDLCALL IMG_SaveBMP_IO(SDL_Surface *surface, SDL_IOStream *dst, bool closeio)
Implementation
bool imgSaveBmpIo(
Pointer<SdlSurface> surface,
Pointer<SdlIoStream> dst,
bool closeio,
) {
final imgSaveBmpIoLookupFunction = _libImage
.lookupFunction<
Uint8 Function(
Pointer<SdlSurface> surface,
Pointer<SdlIoStream> dst,
Uint8 closeio,
),
int Function(
Pointer<SdlSurface> surface,
Pointer<SdlIoStream> dst,
int closeio,
)
>('IMG_SaveBMP_IO');
return imgSaveBmpIoLookupFunction(surface, dst, closeio ? 1 : 0) == 1;
}