imgSaveAvifAnimationIo function image

bool imgSaveAvifAnimationIo(
  1. Pointer<ImgAnimation> anim,
  2. Pointer<SdlIoStream> dst,
  3. bool closeio,
  4. int quality,
)

Save an animation in AVIF format to an SDL_IOStream.

If closeio is true, dst will be closed before returning, whether this function succeeds or not.

\param anim the animation to save. \param dst an SDL_IOStream from which data will be written to. \param closeio true to close/free the SDL_IOStream before returning, false to leave it open. \param quality the desired quality, ranging between 0 (lowest) and 100 (highest). \returns true on success or false on failure; call SDL_GetError() for more information.

\since This function is available since SDL_image 3.4.0.

\sa IMG_SaveAnimation \sa IMG_SaveAnimationTyped_IO \sa IMG_SaveANIAnimation_IO \sa IMG_SaveAPNGAnimation_IO \sa IMG_SaveGIFAnimation_IO \sa IMG_SaveWEBPAnimation_IO

extern SDL_DECLSPEC bool SDLCALL IMG_SaveAVIFAnimation_IO(IMG_Animation *anim, SDL_IOStream *dst, bool closeio, int quality)

Implementation

bool imgSaveAvifAnimationIo(
  Pointer<ImgAnimation> anim,
  Pointer<SdlIoStream> dst,
  bool closeio,
  int quality,
) {
  final imgSaveAvifAnimationIoLookupFunction = _libImage
      .lookupFunction<
        Uint8 Function(
          Pointer<ImgAnimation> anim,
          Pointer<SdlIoStream> dst,
          Uint8 closeio,
          Int32 quality,
        ),
        int Function(
          Pointer<ImgAnimation> anim,
          Pointer<SdlIoStream> dst,
          int closeio,
          int quality,
        )
      >('IMG_SaveAVIFAnimation_IO');
  return imgSaveAvifAnimationIoLookupFunction(
        anim,
        dst,
        closeio ? 1 : 0,
        quality,
      ) ==
      1;
}