imgSaveAnimationTypedIo function image

bool imgSaveAnimationTypedIo(
  1. Pointer<ImgAnimation> anim,
  2. Pointer<SdlIoStream> dst,
  3. bool closeio,
  4. String? type,
)

Save an animation to an SDL_IOStream.

If you just want to save to a filename, you can use IMG_SaveAnimation() instead.

If closeio is true, dst will be closed before returning, whether this function succeeds or not.

For formats that accept a quality, a default quality of 90 will be used.

\param anim the animation to save. \param dst an SDL_IOStream that data will be written to. \param closeio true to close/free the SDL_IOStream before returning, false to leave it open. \param type a filename extension that represent this data ("GIF", etc). \returns true on success or false on failure; call SDL_GetError() for more information.

\since This function is available since SDL_image 3.4.0.

\sa IMG_SaveAnimation \sa IMG_SaveANIAnimation_IO \sa IMG_SaveAPNGAnimation_IO \sa IMG_SaveAVIFAnimation_IO \sa IMG_SaveGIFAnimation_IO \sa IMG_SaveWEBPAnimation_IO

extern SDL_DECLSPEC bool SDLCALL IMG_SaveAnimationTyped_IO(IMG_Animation *anim, SDL_IOStream *dst, bool closeio, const char *type)

Implementation

bool imgSaveAnimationTypedIo(
  Pointer<ImgAnimation> anim,
  Pointer<SdlIoStream> dst,
  bool closeio,
  String? type,
) {
  final imgSaveAnimationTypedIoLookupFunction = _libImage
      .lookupFunction<
        Uint8 Function(
          Pointer<ImgAnimation> anim,
          Pointer<SdlIoStream> dst,
          Uint8 closeio,
          Pointer<Utf8> type,
        ),
        int Function(
          Pointer<ImgAnimation> anim,
          Pointer<SdlIoStream> dst,
          int closeio,
          Pointer<Utf8> type,
        )
      >('IMG_SaveAnimationTyped_IO');
  final typePointer = type != null ? type.toNativeUtf8() : nullptr;
  final result =
      imgSaveAnimationTypedIoLookupFunction(
        anim,
        dst,
        closeio ? 1 : 0,
        typePointer,
      ) ==
      1;
  calloc.free(typePointer);
  return result;
}