imgLoadSizedSvgIo function image

Pointer<SdlSurface> imgLoadSizedSvgIo(
  1. Pointer<SdlIoStream> src,
  2. int width,
  3. int height
)

Load an SVG image, scaled to a specific size.

Since SVG files are resolution-independent, you specify the size you would like the output image to be and it will be generated at those dimensions.

Either width or height may be 0 and the image will be auto-sized to preserve aspect ratio.

When done with the returned surface, the app should dispose of it with a call to SDL_DestroySurface().

\param src an SDL_IOStream to load SVG data from. \param width desired width of the generated surface, in pixels. \param height desired height of the generated surface, in pixels. \returns a new SDL surface, or NULL on error.

\since This function is available since SDL_image 3.0.0.

extern SDL_DECLSPEC SDL_Surface * SDLCALL IMG_LoadSizedSVG_IO(SDL_IOStream *src, int width, int height)

Implementation

Pointer<SdlSurface> imgLoadSizedSvgIo(
  Pointer<SdlIoStream> src,
  int width,
  int height,
) {
  final imgLoadSizedSvgIoLookupFunction = _libImage
      .lookupFunction<
        Pointer<SdlSurface> Function(
          Pointer<SdlIoStream> src,
          Int32 width,
          Int32 height,
        ),
        Pointer<SdlSurface> Function(
          Pointer<SdlIoStream> src,
          int width,
          int height,
        )
      >('IMG_LoadSizedSVG_IO');
  return imgLoadSizedSvgIoLookupFunction(src, width, height);
}