imgLoadApngAnimationIo function image
Load an APNG animation directly from an SDL_IOStream.
If you know you definitely have an APNG image, you can call this function, which will skip SDL_image's file format detection routines. Generally, it's better to use the abstract interfaces; also, there is only an SDL_IOStream interface available here.
When done with the returned animation, the app should dispose of it with a call to IMG_FreeAnimation().
\param src an SDL_IOStream from which data will be read. \returns a new IMG_Animation, or NULL on error.
\since This function is available since SDL_image 3.4.0.
\sa IMG_LoadAnimation \sa IMG_LoadAnimation_IO \sa IMG_LoadAnimationTyped_IO \sa IMG_LoadAVIFAnimation_IO \sa IMG_LoadGIFAnimation_IO \sa IMG_LoadWEBPAnimation_IO \sa IMG_FreeAnimation
extern SDL_DECLSPEC IMG_Animation *SDLCALL IMG_LoadAPNGAnimation_IO(SDL_IOStream *src)
Implementation
Pointer<ImgAnimation> imgLoadApngAnimationIo(Pointer<SdlIoStream> src) {
final imgLoadApngAnimationIoLookupFunction = _libImage
.lookupFunction<
Pointer<ImgAnimation> Function(Pointer<SdlIoStream> src),
Pointer<ImgAnimation> Function(Pointer<SdlIoStream> src)
>('IMG_LoadAPNGAnimation_IO');
return imgLoadApngAnimationIoLookupFunction(src);
}