imgLoadApngAnimationIo function image

Pointer<ImgAnimation> imgLoadApngAnimationIo(
  1. Pointer<SdlIoStream> src
)

Load an APNG animation directly from an SDL_IOStream.

If you know you definitely have an APNG image, you can call this function, which will skip SDL_image's file format detection routines. Generally, it's better to use the abstract interfaces; also, there is only an SDL_IOStream interface available here.

When done with the returned animation, the app should dispose of it with a call to IMG_FreeAnimation().

\param src an SDL_IOStream from which data will be read. \returns a new IMG_Animation, or NULL on error.

\since This function is available since SDL_image 3.4.0.

\sa IMG_LoadAnimation \sa IMG_LoadAnimation_IO \sa IMG_LoadAnimationTyped_IO \sa IMG_LoadAVIFAnimation_IO \sa IMG_LoadGIFAnimation_IO \sa IMG_LoadWEBPAnimation_IO \sa IMG_FreeAnimation

extern SDL_DECLSPEC IMG_Animation *SDLCALL IMG_LoadAPNGAnimation_IO(SDL_IOStream *src)

Implementation

Pointer<ImgAnimation> imgLoadApngAnimationIo(Pointer<SdlIoStream> src) {
  final imgLoadApngAnimationIoLookupFunction = _libImage
      .lookupFunction<
        Pointer<ImgAnimation> Function(Pointer<SdlIoStream> src),
        Pointer<ImgAnimation> Function(Pointer<SdlIoStream> src)
      >('IMG_LoadAPNGAnimation_IO');
  return imgLoadApngAnimationIoLookupFunction(src);
}