imgLoadAnimationIo function image

Pointer<ImgAnimation> imgLoadAnimationIo(
  1. Pointer<SdlIoStream> src,
  2. bool closeio
)

Load an animation from an SDL_IOStream.

If closeio is true, src will be closed before returning, whether this function succeeds or not. SDL_image reads everything it needs from src during this call in any case.

When done with the returned animation, the app should dispose of it with a call to IMG_FreeAnimation().

\param src an SDL_IOStream that data will be read from. \param closeio true to close/free the SDL_IOStream before returning, false to leave it open. \returns a new IMG_Animation, or NULL on error.

\since This function is available since SDL_image 3.0.0.

\sa IMG_LoadAnimation \sa IMG_LoadAnimationTyped_IO \sa IMG_LoadAPNGAnimation_IO \sa IMG_LoadAVIFAnimation_IO \sa IMG_LoadGIFAnimation_IO \sa IMG_LoadWEBPAnimation_IO \sa IMG_FreeAnimation

extern SDL_DECLSPEC IMG_Animation * SDLCALL IMG_LoadAnimation_IO(SDL_IOStream *src, bool closeio)

Implementation

Pointer<ImgAnimation> imgLoadAnimationIo(
  Pointer<SdlIoStream> src,
  bool closeio,
) {
  final imgLoadAnimationIoLookupFunction = _libImage
      .lookupFunction<
        Pointer<ImgAnimation> Function(Pointer<SdlIoStream> src, Uint8 closeio),
        Pointer<ImgAnimation> Function(Pointer<SdlIoStream> src, int closeio)
      >('IMG_LoadAnimation_IO');
  return imgLoadAnimationIoLookupFunction(src, closeio ? 1 : 0);
}