SdlxHapticCondition class
- Inheritance
-
- Object
- SdlxHapticEffect
- SdlxHapticCondition
Constructors
-
SdlxHapticCondition({int type = 0, SdlxHapticDirection direction = const SdlxHapticDirection(), int length = 0, int delay = 0, int button = 0, int interval = 0, List<
int> rightSat = const [0, 0, 0], List<int> leftSat = const [0, 0, 0], List<int> rightCoeff = const [0, 0, 0], List<int> leftCoeff = const [0, 0, 0], List<int> deadband = const [0, 0, 0], List<int> center = const [0, 0, 0]}) -
const
-
SdlxHapticCondition.fromPointer(Pointer<
SdlHapticEffect> pointer) -
factory
Properties
-
final
-
center
→ List<
int> -
final
-
deadband
→ List<
int> -
final
- delay → int
-
final
- direction → SdlxHapticDirection
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- interval → int
-
final
-
leftCoeff
→ List<
int> -
final
-
leftSat
→ List<
int> -
final
- length → int
-
final
-
rightCoeff
→ List<
int> -
final
-
rightSat
→ List<
int> -
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- type → int
-
finalinherited
Methods
-
calloc(
) → Pointer< SdlHapticEffect> -
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toNative(
[Allocator allocator = ffi.calloc]) → Pointer< SdlHapticEffect> -
override
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited