SdlxHapticCondition class

Inheritance

Constructors

SdlxHapticCondition({int type = 0, SdlxHapticDirection direction = const SdlxHapticDirection(), int length = 0, int delay = 0, int button = 0, int interval = 0, List<int> rightSat = const [0, 0, 0], List<int> leftSat = const [0, 0, 0], List<int> rightCoeff = const [0, 0, 0], List<int> leftCoeff = const [0, 0, 0], List<int> deadband = const [0, 0, 0], List<int> center = const [0, 0, 0]})
const
SdlxHapticCondition.fromPointer(Pointer<SdlHapticEffect> pointer)
factory

Properties

button → int
final
center → List<int>
final
deadband → List<int>
final
delay → int
final
direction → SdlxHapticDirection
final
hashCode → int
The hash code for this object.
no setterinherited
interval → int
final
leftCoeff → List<int>
final
leftSat → List<int>
final
length → int
final
rightCoeff → List<int>
final
rightSat → List<int>
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
type → int
finalinherited

Methods

calloc() → Pointer<SdlHapticEffect>
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toNative([Allocator allocator = ffi.calloc]) → Pointer<SdlHapticEffect>
override
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited