sdlxSetGpuViewport function gpu

void sdlxSetGpuViewport(
  1. Pointer<SdlGpuRenderPass> renderPass,
  2. SdlxGpuViewport viewport
)

Sets the current viewport state on a command buffer.

\param render_pass a render pass handle. \param viewport the viewport to set.

\since This function is available since SDL 3.2.0.

extern SDL_DECLSPEC void SDLCALL SDL_SetGPUViewport( SDL_GPURenderPass *render_pass, const SDL_GPUViewport *viewport)

See also:

Implementation

void sdlxSetGpuViewport(
  Pointer<SdlGpuRenderPass> renderPass,
  SdlxGpuViewport viewport,
) {
  final pointer = viewport.calloc();
  sdlSetGpuViewport(renderPass, pointer);
  pointer.callocFree();
}