SdlxGpuTextureLocation class
Constructors
-
SdlxGpuTextureLocation({Pointer<
SdlGpuTexture> ? texture, int mipLevel = 0, int layer = 0, int x = 0, int y = 0, int z = 0})
Properties
Methods
-
calloc(
) → Pointer< SdlGpuTextureLocation> -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited