calloc method

Implementation

Pointer<SdlGpuStorageTextureReadWriteBinding> calloc() {
  final pointer = ffi.calloc<SdlGpuStorageTextureReadWriteBinding>();
  pointer.ref.texture = texture;
  pointer.ref.mipLevel = mipLevel;
  pointer.ref.layer = layer;
  pointer.ref.cycle = cycle;
  return pointer;
}