end method
void
end()
Ends the given render pass.
All bound graphics state on the render pass command buffer is unset. The render pass handle is now invalid.
\param render_pass a render pass handle.
\since This function is available since SDL 3.2.0.
extern SDL_DECLSPEC void SDLCALL SDL_EndGPURenderPass( SDL_GPURenderPass *render_pass)
See also:
Implementation
void end() => sdlEndGpuRenderPass(this);