queryFence method
Checks the status of a fence.
\param device a GPU context. \param fence a fence. \returns true if the fence is signaled, false if it is not.
\since This function is available since SDL 3.2.0.
\sa SDL_SubmitGPUCommandBufferAndAcquireFence
extern SDL_DECLSPEC bool SDLCALL SDL_QueryGPUFence( SDL_GPUDevice *device, SDL_GPUFence *fence)
See also:
Implementation
bool queryFence(Pointer<SdlGpuFence> fence) => sdlQueryGpuFence(this, fence);