queryFence method

bool queryFence(
  1. Pointer<SdlGpuFence> fence
)

Checks the status of a fence.

\param device a GPU context. \param fence a fence. \returns true if the fence is signaled, false if it is not.

\since This function is available since SDL 3.2.0.

\sa SDL_SubmitGPUCommandBufferAndAcquireFence

extern SDL_DECLSPEC bool SDLCALL SDL_QueryGPUFence( SDL_GPUDevice *device, SDL_GPUFence *fence)

See also:

Implementation

bool queryFence(Pointer<SdlGpuFence> fence) => sdlQueryGpuFence(this, fence);