getShaderFormats method
Returns the supported shader formats for this GPU context.
\param device a GPU context to query. \returns a bitflag indicating which shader formats the driver is able to consume.
\since This function is available since SDL 3.2.0.
extern SDL_DECLSPEC SDL_GPUShaderFormat SDLCALL SDL_GetGPUShaderFormats(SDL_GPUDevice *device)
See also:
Implementation
int getShaderFormats() => sdlGetGpuShaderFormats(this);