destroy method

void destroy()

Destroys a GPU context previously returned by SDL_CreateGPUDevice.

\param device a GPU Context to destroy.

\since This function is available since SDL 3.2.0.

\sa SDL_CreateGPUDevice

extern SDL_DECLSPEC void SDLCALL SDL_DestroyGPUDevice(SDL_GPUDevice *device)

See also:

Implementation

void destroy() => sdlDestroyGpuDevice(this);