vlineRgba function

bool vlineRgba(
  1. Pointer<SdlRenderer> renderer,
  2. double x,
  3. double y1,
  4. double y2,
  5. int r,
  6. int g,
  7. int b,
  8. int a, {
  9. int blendMode = SDL_BLENDMODE_BLEND,
})

Implementation

bool vlineRgba(
  Pointer<SdlRenderer> renderer,
  double x,
  double y1,
  double y2,
  int r,
  int g,
  int b,
  int a, {
  int blendMode = SDL_BLENDMODE_BLEND,
}) {
  var result = true;
  if (result) {
    result = sdlSetRenderDrawBlendMode(renderer, blendMode);
  }
  if (result) {
    result = sdlSetRenderDrawColor(renderer, r, g, b, a);
  }
  if (result) {
    result = sdlRenderLine(renderer, x, y1, x, y2);
  }
  return result;
}