vlineRgba function
Implementation
bool vlineRgba(
Pointer<SdlRenderer> renderer,
double x,
double y1,
double y2,
int r,
int g,
int b,
int a, {
int blendMode = SDL_BLENDMODE_BLEND,
}) {
var result = true;
if (result) {
result = sdlSetRenderDrawBlendMode(renderer, blendMode);
}
if (result) {
result = sdlSetRenderDrawColor(renderer, r, g, b, a);
}
if (result) {
result = sdlRenderLine(renderer, x, y1, x, y2);
}
return result;
}