trigonColor function
Implementation
bool trigonColor(
Pointer<SdlRenderer> renderer,
double x1,
double y1,
double x2,
double y2,
double x3,
double y3,
int color, {
int blendMode = SDL_BLENDMODE_BLEND,
}) {
final vx = calloc<Int16>(3);
final vy = calloc<Int16>(3);
vx[0] = x1.toInt();
vx[1] = x2.toInt();
vx[2] = x3.toInt();
vy[0] = y1.toInt();
vy[1] = y2.toInt();
vy[2] = y3.toInt();
final result = polygonColor(renderer, vx, vy, 3, color, blendMode: blendMode);
calloc
..free(vx)
..free(vy);
return result;
}