texturedPolygon function

bool texturedPolygon(
  1. Pointer<SdlRenderer> renderer,
  2. List<SdlxFPoint> points,
  3. Pointer<SdlSurface> texture,
  4. int textureDx,
  5. int textureDy,
)

Implementation

bool texturedPolygon(
  Pointer<SdlRenderer> renderer,
  List<SdlxFPoint> points,
  Pointer<SdlSurface> texture,
  int textureDx,
  int textureDy,
) => texturedPolygonMt(renderer, points, texture, textureDx, textureDy);