texturedPolygon function

bool texturedPolygon(
  1. Pointer<SdlRenderer> renderer,
  2. Pointer<Int16> vx,
  3. Pointer<Int16> vy,
  4. int n,
  5. Pointer<SdlSurface> texture,
  6. int textureDx,
  7. int textureDy,
)

Implementation

bool texturedPolygon(
  Pointer<SdlRenderer> renderer,
  Pointer<Int16> vx,
  Pointer<Int16> vy,
  int n,
  Pointer<SdlSurface> texture,
  int textureDx,
  int textureDy,
) => texturedPolygonMt(renderer, vx, vy, n, texture, textureDx, textureDy);