pieColor function

bool pieColor(
  1. Pointer<SdlRenderer> renderer,
  2. double x,
  3. double y,
  4. double rad,
  5. double start,
  6. double end,
  7. SdlxColor color, {
  8. int blendMode = SDL_BLENDMODE_BLEND,
})

Implementation

bool pieColor(
  Pointer<SdlRenderer> renderer,
  double x,
  double y,
  double rad,
  double start,
  double end,
  SdlxColor color, {
  int blendMode = SDL_BLENDMODE_BLEND,
}) => _pieRgba(
  renderer,
  x,
  y,
  rad,
  start,
  end,
  color.r,
  color.g,
  color.b,
  color.a,
  0,
  blendMode: blendMode,
);