pieColor function
Implementation
bool pieColor(
Pointer<SdlRenderer> renderer,
double x,
double y,
double rad,
double start,
double end,
SdlxColor color, {
int blendMode = SDL_BLENDMODE_BLEND,
}) => _pieRgba(
renderer,
x,
y,
rad,
start,
end,
color.r,
color.g,
color.b,
color.a,
0,
blendMode: blendMode,
);