hlineColor function
Implementation
bool hlineColor(
Pointer<SdlRenderer> renderer,
double x1,
double x2,
double y,
SdlxColor color, {
int blendMode = SDL_BLENDMODE_BLEND,
}) => hlineRgba(
renderer,
x1,
x2,
y,
color.r,
color.g,
color.b,
color.a,
blendMode: blendMode,
);