filledCircleRgba function
Implementation
bool filledCircleRgba(
Pointer<SdlRenderer> renderer,
double x,
double y,
double rad,
int r,
int g,
int b,
int a, {
int blendMode = SDL_BLENDMODE_BLEND,
}) =>
_ellipseRgba(renderer, x, y, rad, rad, r, g, b, a, 1, blendMode: blendMode);