characterColor function
Implementation
bool characterColor(
Pointer<SdlRenderer> renderer,
double x,
double y,
int c,
SdlxColor color,
) => characterRgba(renderer, x, y, c, color.r, color.g, color.b, color.a);
bool characterColor(
Pointer<SdlRenderer> renderer,
double x,
double y,
int c,
SdlxColor color,
) => characterRgba(renderer, x, y, c, color.r, color.g, color.b, color.a);