aalineRgba function

bool aalineRgba(
  1. Pointer<SdlRenderer> renderer,
  2. double x1,
  3. double y1,
  4. double x2,
  5. double y2,
  6. int r,
  7. int g,
  8. int b,
  9. int a, {
  10. int blendMode = SDL_BLENDMODE_BLEND,
})

Implementation

bool aalineRgba(
  Pointer<SdlRenderer> renderer,
  double x1,
  double y1,
  double x2,
  double y2,
  int r,
  int g,
  int b,
  int a, {
  int blendMode = SDL_BLENDMODE_BLEND,
}) =>
    _aalineRgba(renderer, x1, y1, x2, y2, r, g, b, a, 1, blendMode: blendMode);