aalineRgba function
Implementation
bool aalineRgba(
Pointer<SdlRenderer> renderer,
double x1,
double y1,
double x2,
double y2,
int r,
int g,
int b,
int a, {
int blendMode = SDL_BLENDMODE_BLEND,
}) =>
_aalineRgba(renderer, x1, y1, x2, y2, r, g, b, a, 1, blendMode: blendMode);