aalineColor function

bool aalineColor(
  1. Pointer<SdlRenderer> renderer,
  2. double x1,
  3. double y1,
  4. double x2,
  5. double y2,
  6. SdlxColor color, {
  7. int blendMode = SDL_BLENDMODE_BLEND,
})

Implementation

bool aalineColor(
  Pointer<SdlRenderer> renderer,
  double x1,
  double y1,
  double x2,
  double y2,
  SdlxColor color, {
  int blendMode = SDL_BLENDMODE_BLEND,
}) => _aalineRgba(
  renderer,
  x1,
  y1,
  x2,
  y2,
  color.r,
  color.g,
  color.b,
  color.a,
  1,
  blendMode: blendMode,
);