aalineColor function
Implementation
bool aalineColor(
Pointer<SdlRenderer> renderer,
double x1,
double y1,
double x2,
double y2,
SdlxColor color, {
int blendMode = SDL_BLENDMODE_BLEND,
}) => _aalineRgba(
renderer,
x1,
y1,
x2,
y2,
color.r,
color.g,
color.b,
color.a,
1,
blendMode: blendMode,
);