sdlxGetRenderTextureAddressMode function render

({int uMode, int vMode})? sdlxGetRenderTextureAddressMode(
  1. Pointer<SdlRenderer> renderer
)

Get the texture addressing mode used in SDL_RenderGeometry().

\param renderer the rendering context. \param u_mode a pointer filled in with the SDL_TextureAddressMode to use for horizontal texture coordinates in SDL_RenderGeometry(), may be NULL. \param v_mode a pointer filled in with the SDL_TextureAddressMode to use for vertical texture coordinates in SDL_RenderGeometry(), may be NULL. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.4.0.

\sa SDL_SetRenderTextureAddressMode

extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderTextureAddressMode(SDL_Renderer *renderer, SDL_TextureAddressMode *u_mode, SDL_TextureAddressMode *v_mode)

See also:

Implementation

({int uMode, int vMode})? sdlxGetRenderTextureAddressMode(
  Pointer<SdlRenderer> renderer,
) {
  var uMode = 0;
  var vMode = 0;
  final uModePointer = ffi.calloc<Int32>();
  final vModePointer = ffi.calloc<Int32>();
  final result = sdlGetRenderTextureAddressMode(
    renderer,
    uModePointer,
    vModePointer,
  );
  if (result) {
    uMode = uModePointer.value;
    vMode = vModePointer.value;
  }
  uModePointer.callocFree();
  vModePointer.callocFree();
  if (!result) {
    return null;
  }
  return (uMode: uMode, vMode: vMode);
}