sdlWindowSupportsGpuPresentMode function gpu

bool sdlWindowSupportsGpuPresentMode(
  1. Pointer<SdlGpuDevice> device,
  2. Pointer<SdlWindow> window,
  3. int presentMode
)

Determines whether a presentation mode is supported by the window.

The window must be claimed before calling this function.

\param device a GPU context. \param window an SDL_Window. \param present_mode the presentation mode to check. \returns true if supported, false if unsupported.

\since This function is available since SDL 3.2.0.

\sa SDL_ClaimWindowForGPUDevice

extern SDL_DECLSPEC bool SDLCALL SDL_WindowSupportsGPUPresentMode( SDL_GPUDevice *device, SDL_Window *window, SDL_GPUPresentMode present_mode)

Implementation

bool sdlWindowSupportsGpuPresentMode(
  Pointer<SdlGpuDevice> device,
  Pointer<SdlWindow> window,
  int presentMode,
) {
  final sdlWindowSupportsGpuPresentModeLookupFunction = _libSdl
      .lookupFunction<
        Uint8 Function(
          Pointer<SdlGpuDevice> device,
          Pointer<SdlWindow> window,
          Int32 presentMode,
        ),
        int Function(
          Pointer<SdlGpuDevice> device,
          Pointer<SdlWindow> window,
          int presentMode,
        )
      >('SDL_WindowSupportsGPUPresentMode');
  return sdlWindowSupportsGpuPresentModeLookupFunction(
        device,
        window,
        presentMode,
      ) ==
      1;
}