sdlWarpMouseGlobal function mouse

bool sdlWarpMouseGlobal(
  1. double x,
  2. double y
)

Move the mouse to the given position in global screen space.

This function generates a mouse motion event.

A failure of this function usually means that it is unsupported by a platform.

Note that this function will appear to succeed, but not actually move the mouse when used over Microsoft Remote Desktop.

\param x the x coordinate. \param y the y coordinate. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.2.0.

\sa SDL_WarpMouseInWindow

extern SDL_DECLSPEC bool SDLCALL SDL_WarpMouseGlobal(float x, float y)

Implementation

bool sdlWarpMouseGlobal(double x, double y) {
  final sdlWarpMouseGlobalLookupFunction = _libSdl
      .lookupFunction<
        Uint8 Function(Float x, Float y),
        int Function(double x, double y)
      >('SDL_WarpMouseGlobal');
  return sdlWarpMouseGlobalLookupFunction(x, y) == 1;
}