sdlVulkanUnloadLibrary function vulkan
Unload the Vulkan library previously loaded by SDL_Vulkan_LoadLibrary().
SDL keeps a counter of how many times this function has been called, so it is safe to call this function multiple times, so long as it is paired with an equivalent number of calls to SDL_Vulkan_LoadLibrary. The library isn't actually unloaded until there have been an equivalent number of calls to SDL_Vulkan_UnloadLibrary.
Once the library has actually been unloaded, if any Vulkan instances remain, they will likely crash the program. Clean up any existing Vulkan resources, and destroy appropriate windows, renderers and GPU devices before calling this function.
\threadsafety This function is not thread safe.
\since This function is available since SDL 3.2.0.
\sa SDL_Vulkan_LoadLibrary
extern SDL_DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void)
Implementation
void sdlVulkanUnloadLibrary() {
final sdlVulkanUnloadLibraryLookupFunction = _libSdl
.lookupFunction<Void Function(), void Function()>(
'SDL_Vulkan_UnloadLibrary',
);
return sdlVulkanUnloadLibraryLookupFunction();
}