sdlUpdateYuvTexture function render

bool sdlUpdateYuvTexture(
  1. Pointer<SdlTexture> texture,
  2. Pointer<SdlRect> rect,
  3. Pointer<Uint8> yplane,
  4. int ypitch,
  5. Pointer<Uint8> uplane,
  6. int upitch,
  7. Pointer<Uint8> vplane,
  8. int vpitch,
)

Update a rectangle within a planar YV12 or IYUV texture with new pixel data.

You can use SDL_UpdateTexture() as long as your pixel data is a contiguous block of Y and U/V planes in the proper order, but this function is available if your pixel data is not contiguous.

\param texture the texture to update. \param rect a pointer to the rectangle of pixels to update, or NULL to update the entire texture. \param Yplane the raw pixel data for the Y plane. \param Ypitch the number of bytes between rows of pixel data for the Y plane. \param Uplane the raw pixel data for the U plane. \param Upitch the number of bytes between rows of pixel data for the U plane. \param Vplane the raw pixel data for the V plane. \param Vpitch the number of bytes between rows of pixel data for the V plane. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.2.0.

\sa SDL_UpdateNVTexture \sa SDL_UpdateTexture

extern SDL_DECLSPEC bool SDLCALL SDL_UpdateYUVTexture(SDL_Texture *texture, const SDL_Rect *rect, const Uint8 *Yplane, int Ypitch, const Uint8 *Uplane, int Upitch, const Uint8 *Vplane, int Vpitch)

Implementation

bool sdlUpdateYuvTexture(
  Pointer<SdlTexture> texture,
  Pointer<SdlRect> rect,
  Pointer<Uint8> yplane,
  int ypitch,
  Pointer<Uint8> uplane,
  int upitch,
  Pointer<Uint8> vplane,
  int vpitch,
) {
  final sdlUpdateYuvTextureLookupFunction = _libSdl
      .lookupFunction<
        Uint8 Function(
          Pointer<SdlTexture> texture,
          Pointer<SdlRect> rect,
          Pointer<Uint8> yplane,
          Int32 ypitch,
          Pointer<Uint8> uplane,
          Int32 upitch,
          Pointer<Uint8> vplane,
          Int32 vpitch,
        ),
        int Function(
          Pointer<SdlTexture> texture,
          Pointer<SdlRect> rect,
          Pointer<Uint8> yplane,
          int ypitch,
          Pointer<Uint8> uplane,
          int upitch,
          Pointer<Uint8> vplane,
          int vpitch,
        )
      >('SDL_UpdateYUVTexture');
  return sdlUpdateYuvTextureLookupFunction(
        texture,
        rect,
        yplane,
        ypitch,
        uplane,
        upitch,
        vplane,
        vpitch,
      ) ==
      1;
}