sdlUpdateHapticEffect function haptic
Update the properties of an effect.
Can be used dynamically, although behavior when dynamically changing direction may be strange. Specifically the effect may re-upload itself and start playing from the start. You also cannot change the type either when running SDL_UpdateHapticEffect().
\param haptic the SDL_Haptic device that has the effect. \param effect the identifier of the effect to update. \param data an SDL_HapticEffect structure containing the new effect properties to use. \returns true on success or false on failure; call SDL_GetError() for more information.
\since This function is available since SDL 3.2.0.
\sa SDL_CreateHapticEffect \sa SDL_RunHapticEffect
extern SDL_DECLSPEC bool SDLCALL SDL_UpdateHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect, const SDL_HapticEffect *data)
Implementation
bool sdlUpdateHapticEffect(
Pointer<SdlHaptic> haptic,
int effect,
Pointer<SdlHapticEffect> data,
) {
final sdlUpdateHapticEffectLookupFunction = _libSdl
.lookupFunction<
Uint8 Function(
Pointer<SdlHaptic> haptic,
Int32 effect,
Pointer<SdlHapticEffect> data,
),
int Function(
Pointer<SdlHaptic> haptic,
int effect,
Pointer<SdlHapticEffect> data,
)
>('SDL_UpdateHapticEffect');
return sdlUpdateHapticEffectLookupFunction(haptic, effect, data) == 1;
}